Cyberbranchaea - Optimal Foraging Simulation
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To test the capacity of the neural network model for cost-benefit
decision-making, we constructed both an analog circuit and an animated
computational simulation. The analog circuit (FIGURE 1) is designed
to show the interactions of the three variables hunger, taste and pain
in the decision to express feeding attack vs. avoidance. The variables
are adjusted with potentiometer knobs and decision is expressed in lights
representing the alternative behaviors. The lights might just as well
be sub-circuits driving robotic grasping, turning and locomotion. Following
the idea of optimal foraging, we made an interactive, animated computational
simulation incorporating simple perceptron learning abilities into the
neural network model (FIGURE 2). Perceptron learning is biologically
arguable, but works well in this particular instance to illustrate the
function of associative learning. The resulting virtual predator learns
by experience to discriminate odor signatures of prey on the basis of
nutrient value and noxious defense ability. The simulation copies Pleurobranchaea
in ability to learn odor discriminations. The human player is able to
design and place various prey with different odors, nutrient value, and
defense. The virtual predator exhibits behavior generally appropriate to optimal foraging strategy, in that it comes to preferentially attack and eat high-nutrient, low-defense prey. However, feeding incentive changes with satiated state, and when quite hungry the predator attacks low-nutrient, high defense prey; when satiated it actively avoids prey. That is, it adaptively integrates sensation, internal state and experience. We were interested to find one unexpected prediction coming out of the actions in the virtual ecosystem: introduction of a nutritive, low-defense Batesian mimic of a highly noxious prey item demonstrated protection of the mimic as expected; however, the presence of the mimic caused higher incidence of attempted predation on the noxious prey as the predator found that not all were noxious - reasonable in hindsight! Although lacking sophisticated detail of predator/prey interactions, the simulation reproduces major characters. Eventually, the principles we have outlined might be applied to construction of intelligent artificial entities with goal-directed behavior and flexible cost-benefit decision making capacities. |
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